The least useful bit is the Sprawl Encounters section. Maybe Americans have less use for it, as I expect these things were based on 1980s/1990s American buildings, but I guess that non-Americans will find it pretty handy. This section is definitely the most useful of the book, as it gives an idea of what a typical bar, shop, office, or house looks like, and who you can expect to find there when you get inside. The Location Archetypes are not, as you may think, character archetypes with appear at specific locations, but instead these are maps of "typical" buildings. The new contacts are useful if you've gotten bored with the ones in the basic rules, as are the archetypes. First off, let me say that most of this book is for gamemasters only, not for the players. Sections: Introduction, Life on a Limb, Location Archetypes, Sprawl Encounters, Archetypes & Contacts, Sprawl Law, Credsticks and IDs Notes: For details on Silver Angel, see the adventure reviews.Īuthors: Boy Peterson, John Faughnan & Mike Stackpole Similar Products: Shadowrun, Second Edition Gamemaster Screen, Shadowrun Gamemaster Screen, Third Edition I presume they're the same as the die-cut character standups from the Shadowrun, Second Edition Gamemaster Screen. The set supposedly also came with "full color counter sheets" but as I bought mine second-hand, these were missing. Included in the pack was the adventure booklet Silver Angel, which for spoiler reasons will be discussed in the adventure reviews. The screen has three panels with art on the front and tables for the gamemaster on the back. Overview: Just a typical gamemaster screen with useful and not-so-useful information for the first edition of the Shadowrun game system. Pages: 32 ( Silver Angel) + three-panel screen There were two printings of the hardcover, which can be distinguished by the artwork (apparently, in the first printing the map was upside-down, and there is art in the Equipment chapter that was removed later on). Notes: The hardcover differs little from the softcover version, except naturally for the stronger cover, which has a map of downtown Seattle on the inside. Similar Products: Shadowrun Where Man Meets Magic And Machine (softcover), Shadowrun, Second Edition, Shadowrun, Third Edition « Back to the top » « Back to the FASA index » « Back to the main page »ħ101: Shadowrun Where Man Meets Magic And Machine (hardcover) Similar Products: Shadowrun Where Man Meets Magic And Machine (hardcover), Shadowrun, Second Edition, Shadowrun, Third Edition The first edition is a nice item to own if you want to collect Shadowrun books, but it has little practical value during the game these days. It contained all the rules necessary to run the game, but as these were adjusted in later sourcebooks and later editions of the basic rules, they are rather out of date. Overview: This book formed the core of the Shadowrun game system until 1992, when the second edition was published. Sections: The Year Is 2050, Night On The Town, And So It Came To Pass., Game Concepts, Metahumanity, Character Generation, Archetypes, Developing The Character, Using Skills, Combat, Magic, The Matrix, Equipment, After The Shadowrun, Behind The Scenes, Contacts, Critters, The Northwest In 2050, Seattle, First Run Status/Availability: out of print/very rare (An explanation of the items in each book review can be found here.)ħ100: Shadowrun Where Man Meets Magic And Machine (softcover)Īuthors: Bob Charette, Paul Hume, Tom Dowd, Dave Wylie & Jordan Weisman
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